Book and Article Reviews List

Books and Articles Reviewed on Computing Reviews Since 1985

  1. Automation and autonomy: labour, capital and machines in the artificial intelligence industry. Steinhoff J., Palgrave Macmillan, New York, NY, 2021. 221 pp. Type: Book. June 6 2022.

  2. Ludics: play as humanistic inquiry. Rapti V., Gordon E., Palgrave Macmillan, Singapore, 2021. 495 pp. Type: Book Jan 4 2022.

  3. Identity, institutions, and governance in an AI world: transhuman relations. Bloom P., Palgrave Macmillan, Cham, Switzerland, 2020. 268 pp. Type: Book. Apr 19 2021

  4. Envisioning education in a post-work leisure-based society. Matusov E., Palgrave Macmillan, Cham, Switzerland, 2020. 218 pp. Type: Book. Dec 9 2020

  5. T-minus AI: humanity’s countdown to artificial intelligence and the new pursuit of global power. Kanaan M., Benbella Books, Dallas, TX, 2020. 284 pp. Type: Book. Nov 19 2020

  6. Beginning security with Microsoft technologies: protecting Office 365, devices, and data. Lakshmi V., Apress, New York, NY, 2019. 252 pp. Type: Book. Apr 24 2020

  7. Blockchains for business process management - challenges and opportunities. Mendling J., Weber I., Aalst W., Brocke J., Cabanillas C., Daniel F., Debois S., Ciccio C., Dumas M., Dustdar S., Gal A., García-Bañuelos L., Governatori G., Hull R., Rosa M., Leopold H., Leymann F., Recker J., Reichert M., Reijers H., Rinderle-Ma S., Solti A., Rosemann M., Schulte S., Singh M., Slaats T., Staples M., Weber B., Weidlich M., Weske M., Xu X., Zhu L. ACM Transactions on Management Information Systems 9(1): 1-16, 2018. Type: Artice. Feb 7 2020

  8. A people’s history of computing in the United States. Rankin J., Harvard University Press, Cambridge, MA, 2018. 336 pp. Type: Book. Jan 24 2020

  9. All data are local: thinking critically in a data-driven society. Loukissas Y., The MIT Press, Cambridge, MA, 2019. 272 pp. Type: Book. Nov 25 2019

  10. Location-based gaming: play in public space. Leorke D., Palgrave Macmillan, Singapore, 2019. 266 pp. Type: Book. Aug 15 2019

  11. The future. Montfort N., The MIT Press, Cambridge, MA, 2017. 192 pp. Type: Book.Mar 28 2019

  12. Personal finance with Python: using pandas, Requests, and Recurrent. Humber M., Apress, New York, NY, 2018. 117 pp. Type: Book, Reviews: (1 of 2). Jan 31 2019

  13. Introduction to modeling and simulation with MATLAB and Python. Gordon S., Guilfoos B., Chapman&Hall/CRC, Boca Raton, FL, 2017. 210 pp. Type: Book. Oct 18 2018

  14. Deep learning with Python: a hands-on introduction. Ketkar N., Apress, New York, NY, 2017. 226 pp. Type: Book. Jul 16 2018

  15. Cracking codes with Python: an introduction to building and breaking ciphers. Sweigart A., No Starch Press, San Francisco, CA, 2018. 416 pp. Type: Book. Jun 1 2018

  16. A brief history of data visualization. Jeffrey Heer. YouTube, 01:27:13, published on Mar 22, 2017, Stanford, https://www.youtube.com/watch?v=N00g9Q9stBo. Type: Video. May 10 2018

  17. Practical Python design patterns: Pythonic solutions to common problems. Badenhorst W., Apress, New York, NY, 2017. 350 pp. Type: Book. Apr 12 2018

  18. Python for scientists (2nd ed.). Stewart J., Cambridge University Press, New York, NY, 2017. 270 pp. Type: Book. Reviews: (1 of 2). Feb 22 2018

  19. Working with coders: a guide to software development for the perplexed non-techie. Gleeson P., Apress, New York, NY, 2017. 220 pp. Type: Book. Jan 3 2018

  20. Data simplification: taming information with open source tools. Berman J., Morgan Kaufmann Publishers Inc., San Francisco, CA, 2016. 398 pp. Type: Book. Nov 28 2017

  21. Mastering machine learning with Python in six steps: a practical implementation guide to predictive data analytics using Python. Swamynathan M., Apress, New York, NY, 2017. 358 pp. Type: Book. Oct 18 2017

  22. Connected gaming: what making video games can teach us about learning and literacy.Kafai Y., Burke Q., The MIT Press, Cambridge, MA, 2016. 224 pp. Type: Book. Jul 12 2017

  23. Pedagogy of game design. Michael John. YouTube, 00:47:27, published on Aug 2, 2016, Stanford. Type: Video. Mar 21 2017

  24. Big data is (at least) four different problems. Mike Stonebraker. YouTube, 01:02:35, published on Jun 2, 2016, stanfordonline. Type: Video. Feb 8 2017

  25. Debugging game history: a critical lexicon, Lowood H., Guins R., The MIT Press, Cambridge, MA, 2016. 464 pp. Type: Book. Oct 21 2016

  26. Data wrangling with Python: tips and tools to make your life easier. Kazil J., Jarmul K., O’Reilly Media, Inc., 2016. 508 pp. Type: Book. Sep 22 2016

  27. Updating to remain the same: habitual new media. Chun W., The MIT Press, Cambridge, MA, 2016. 264 pp. Type: Book.Sep 19 2016

  28. Gamer psychology and behavior. Bostan B., Springer International Publishing, New York, NY, 2016. 153 pp. Type: Book. Sep 8 2016

  29. Learn to program with Minecraft: transform your world with the power of Python. Richardson C., No Starch Press, San Francisco, CA, 2015. 320 pp. Type: Book, Reviews: (2 of 2). Jul 21 2016

  30. Big data fundamentals: concepts, drivers & techniques. Erl T., Khattak W., Buhler P., Prentice Hall Press, Upper Saddle River, NJ, 2016. 240 pp. Type: Book. May 2 2016

  31. Towards a framework for tangible narratives. Harley D., Chu J., Kwan J., Mazalek A. TEI 2016 (Proceedings of the 10th International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, the Netherlands, Feb 14-17, 2016) 62-69, 2016. Type: Proceedings. Apr 6 2016

  32. Program arcade games: with Python and Pygame (4th ed.). Craven P., Apress, New York, NY, 2015. 392 pp. Type: Book. Mar 7 2016

  33. Between insanity and love. Asai R. ACM SIGCAS Computers and Society 45(3): 154-158, 2015. Type: Article. Feb 9 2016

  34. Python playground: geeky projects for the curious programmer. Venkitachalam M., No Starch Press, San Francisco, CA, 2015. 352 pp. Type: Book. Jan 20 2016

  35. Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance. Chee Y., Springer International Publishing, New York, NY, 2015. 190 pp. Type: Book. Dec 8 2015

  36. NoSQL for mere mortals.Sullivan D., Addison-Wesley Professional, Upper Saddle River, NJ, 2015. 552 pp. Type: Book. Sep 29 2015

  37. This is why we can’t have nice things: mapping the relationship between online trolling and mainstream culture. Phillips W., The MIT Press, Cambridge, MA, 2015. 256 pp. Type: Book. Sep 15 2015

  38. Understanding network hacks: attack and defense with Python. Ballmann B., Springer Publishing Company, Incorporated, New York, NY, 2015. 178 pp. Type: Book. Aug 20 2015

  39. An introduction to agent-based modeling: modeling natural, social, and engineered complex systems with NetLogo. Wilensky U., Rand W., The MIT Press, Cambridge, MA, 2015. 504 pp. Type: Book, Reviews: (2 of 2). Jun 30 2015

  40. Ethical hacking and penetration testing guide. Baloch R., Auerbach Publications, Boston, MA, 2014. 531 pp. Type: Book, Reviews: (1 of 2). Jun 24 2015

  41. Gaming at the edge: sexuality and gender at the margins of gamer culture. Shaw A., Univ Of Minnesota Press, Minneapolis, MN, 2014. 304 pp. Type: Book, Reviews: (1 of 2) Mar 10 2015

  42. Building JavaScript games: for phones, tablets, and desktop. Egges A., Apress, Berkeley, CA, 2014. 444 pp. Type: Book. Jan 14 2015

  43. Values at play in digital games. Flanagan M., Nissenbaum H., The MIT Press, Cambridge, MA, 2014. 224 pp. Type: Book, Reviews: (1 of 2). Nov 4 2014

  44. Cowboys, ankle sprains, and keepers of quality: How is video game development different from software development? Murphy-Hill E., Zimmermann T., Nagappan N. ICSE 2014 (Proceedings of the 36th International Conference on Software Engineering, Hyderabad, India, May 31-Jun 7, 2014) 1-11, 2014. Type: Proceedings. Jul 10 2014

  45. Technologies of inclusive well-being: serious games, alternative realities, and play therapy. Brooks A., Brahnam S., Jain L., Springer Publishing Company, Incorporated, New York, NY, 2014. 300 pp. Type: Book, Reviews: (1 of 2). May 8 2014

  46. Big data computing. Akerkar R., Chapman & Hall/CRC, Boca Raton, FL, 2014. 564 pp. Type: Book, Reviews: (1 of 2). Apr 22 2014

  47. Introduction to computation and programming using Python. Guttag J., The MIT Press, Cambridge, MA, 2013. 296 pp. Type: Book. Feb 14 2014

  48. The effects of graphical fidelity on player experience. Gerling K., Birk M., Mandryk R., Doucette A. AcademicMindTrek 2013 (Proceedings of International Conference on Making Sense of Converging Media, Tampere, Finland, Oct 1-4, 2013) 229-236, 2013. Type: Proceedings. Jan 16 2014

  49. The well-played game: a player’s philosophy. De Koven B., The MIT Press, Cambridge, MA, 2013. 176 pp. Type: Book. Dec 19 2013

  50. Principles of big data: preparing, sharing, and analyzing complex information. Berman J., Morgan Kaufmann Publishers Inc., Waltham, MA, 2013. 288 pp. Type: Book, Reviews: (1 of 2). Oct 3 2013

  51. Big data analytics: turning big data into big money. Ohlhorst F., Wiley Publishing, Hoboken, NJ, 2013. 160 pp. Type: Book. Sep 5 2013

  52. The art of failure: an essay on the pain of playing video games. Juul J., The MIT Press, Cambridge, MA, 2013. 176 pp. Type: Book. Aug 30 2013

  53. Designing collaborative multiplayer serious games: Escape from Wilson Island--a multiplayer 3D serious game for collaborative learning in teams. Wendel V., Gutjahr M., Göbel S., Steinmetz R. Education and Information Technologies 18(2): 287-308, 2013. Type: Article. Jul 12 2013

  54. Game analytics: maximizing the value of player data. El-Nasr M., Drachen A., Canossa A., Springer Publishing Company, Incorporated, London, UK, 2013. 815 pp. Type: Book. Jul 11 2013

  55. A systematic review of business and information technology alignment. Ullah A., Lai R. ACM Transactions on Management Information Systems 4(1): 1-30, 2013. Type: Article, Reviews: (1 of 2). May 24 2013

  56. Avatars, characters, players and users: multiple identities at/in play. Carter M., Gibbs M., Arnold M. OzCHI 2012 (Proceedings of the 24th Australian Computer-Human Interaction Conference, Melbourne, VIC, Australia, Nov 26-30, 2012) 68-71, 2012. Type: Proceedings. Jan 23 2013

  57. Characteristics of games. Elias G., Garfield R., Gutschera K., The MIT Press, Cambridge, MA, 2012. 336 pp. Type: Book. Dec 12 2012

  58. The philosophy of computer games. Sageng J., Fossheim H., Larsen T., Springer Publishing Company, Incorporated, New York, NY, 2012. 292 pp. Type: Book. Oct 29 2012

  59. Assessment in game-based learning: foundations, innovations, and perspectives. Ifenthaler D., Eseryel D., Ge X., Springer Publishing Company, Incorporated, London, UK, 2012. 488 pp. Type: Book. Oct 18 2012

  60. Regulating virtual environments. Woodford D. FDG 2012 (Proceedings of the International Conference on the Foundations of Digital Games, Raleigh, NC, May 30-Jun 1, 2012) 270-272, 2012. Type: Proceedings. Jul 12 2012

  61. Play to order: what Huizinga has to say about gamification. Reimer C. GLS 2011 (Proceedings of the 7th International Conference on Games + Learning + Society, Madison, WI, Jun 15-17, 2011) 272-274, 2011. Type: Proceedings. May 31 2012

  62. Epilogue: Gaming’s highest ideals. Cutting A. In Missions for thoughtful gamers. Pittsburgh, PA: ETC Press, 2011. Type: Book Chapter. Apr 18 2012

  63. Data analytics for game development. Hullett K., Nagappan N., Schuh E., Hopson J. ICSE 2011 (Proceedings of the 33rd International Conference on Software Engineering, Waikiki, Honolulu, HI, May 21-28, 2011) 940-943, 2011. Type: Proceedings. Feb 7 2012

  64. Designing social videogames for educational uses. González-González C., Blanco-Izquierdo F. Computers & Education 58(1): 250-262, 2012. Type: Article. Feb 6 2012

  65. Multi-modal annotation of quest games in Second Life. Small S., Stromer-Galley J., Strzalkowski T. HLT 2011 (Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, Portland, OR, Jun 19-24, 2011) 171-179, 2011. Type: Proceedings. Dec 19 2011

  66. Visualizing and understanding players’ behavior in video games: discovering patterns and supporting aggregation and comparison. Moura D., el-Nasr M., Shaw C. Sandbox 2011 (Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Vancouver, BC, Canada, Aug 10, 2011) 11-15, 2011. Type: Proceedings. Dec 2 2011

  67. Designing stories: practices of narrative in 3D computer games. Dubbelman T. Sandbox 2011 (Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Vancouver, BC, Canada, Aug 10, 2011) 37-41, 2011. Type: Proceedings. Sep 7 2011

  68. The effect of simulation games on the learning of computational problem solving. Liu C., Cheng Y., Huang C. Computers & Education 57(3): 1907-1918, 2011. Type: Article, Reviews: (1 of 3). Sep 2 2011

  69. The whats and the whys of games and software engineering. Lewis C., Whitehead J. GAS 2011 (Proceeding of the 1st International Workshop on Games and Software Engineering, Waikiki, Honolulu, HI, May 22, 2011) 1-4, 2011. Type: Proceedings. Jul 6 2011

  70. Philosophy and simulation. Crookall D. Simulation and Gaming 42(2): 146-150, 2011. Type: Article. Jun 22 2011

  71. Triadic game design: balancing reality, meaning and play. Harteveld C., Springer Publishing Company, Incorporated, New York, NY, 2011. 333 pp. Type: Book. Jun 7 2011

  72. Newsgames: journalism at play. Bogost I., Ferrari S., Schweizer B., The MIT Press, Cambridge, MA, 2010. 208 pp. Type: Book. Apr 13 2011

  73. The implicit rules of board games: on the particulars of the lusory agreement. Bergström K. MindTrek 2010 (Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, Tampere, Finland, Oct 6-8, 2010) 86-93, 2010. Type: Proceedings. Mar 7 2011

  74. “Games are made for fun”: lessons on the effects of concept maps in the classroom use of computer games. Charsky D., Ressler W. Computers & Education 56(3): 604-615, 2011. Type: Article. Feb 25 2011

  75. Embedded narrative in game design. Wei H. Futureplay 2010 (Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 6-7, 2010) 247-250, 2010. Type: Proceedings. Feb 24 2011

  76. Designing educational software with students through collaborative design games: The We!Design&Play framework. Triantafyllakos G., Palaigeorgiou G., Tsoukalas I. Computers & Education 56(1): 227-242, 2011. Type: Article. Jan 4 2011

  77. Effects of pre-game stories on feelings of presence and evaluation of computer games. Park N., Lee K., Jin S., Kang S. International Journal of Human-Computer Studies 68(11): 822-833, 2010. Type: Article, Reviews: (1 of 2). Nov 30 2010

  78. Second person: role-playing and story in games and playable media. Harrigan P., Wardrip-Fruin N., The MIT Press, Cambridge, MA, 2010. 432 pp. Type: Book. Aug 20 2010

  79. Orientations to video games among gender and age groups. Greenberg B., Sherry J., Lachlan K., Lucas K., Holmstrom A. Simulation and Gaming 41(2): 238-259, 2010. Type: Article. Jul 7 2010

  80. Exergame development using the dual flow model. Sinclair J., Hingston P., Masek M. IE 2009 (Proceedings of the 6th Australasian Conference on Interactive Entertainment, Sydney, Australia, Dec 17-19, 2009) 1-7, 2009. Type: Proceedings. May 26 2010

  81. Traditional games meet ICT: a case study on Go game augmentation. Iwata T., Yamabe T., Polojärvi M., Nakajima T. TEI 2010 (Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction, Cambridge, MA, Jan 24-27, 2010) 237-240, 2010. Type: Proceedings. Mar 16 2010

  82. Product placement in interactive games.Ip B. ACE 2009 (Proceedings of the International Conference on Advances in Computer Entertainment Technology, Athens, Greece, Oct 29-31, 2009) 89-97, 2009. Type: Proceedings. Mar 12 2010

  83. A casual revolution: reinventing video games and their players. Juul J., The MIT Press, Cambridge, MA, 2009. 256 pp. Type: Book. Feb 12 2010

  84. The many faces of sociability and social play in games. Stenros J., Paavilainen J., Mäyrä F. MindTrek 209 (Proc. of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, Tampere, Finland, Sep 30-Oct 2, 2009) 82-89, 2009. Type: Proceedings. Feb 3 2010

  85. Critical play: radical game design. Flanagan M., The MIT Press, Cambridge, MA, 2009. 336 pp. Type: Book, Reviews: (1 of 2). Dec 24 2009

  86. Videogames in computer space: the complex history of Pong. Lowood H. IEEE Annals of the History of Computing 31(3): 5-19, 2009. Type: Article. Oct 26 2009

  87. Game design strategies for collectivist persuasion. Khaled R., Barr P., Biddle R., Fischer R., Noble J. Sandbox 2009 (Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, New Orleans, LA, Aug 4-6, 2009) 31-38, 2009. Type: Proceedings. Oct 9 2009

  88. The teaching of immunology using educational: gaming paradigms. Clements P., Pesner J., Shepherd J. ACM-SE 47 (Proceedings of the 47th Annual Southeast Regional Conference, Clemson, SC, Mar 19-21, 2009) 1-4, 2009. Type: Proceedings. Aug 28 2009

  89. Design and use of serious games. Kankaanranta M. (ed), Neittaanmdki P. (ed), Springer Publishing Company, Incorporated, 2008. 208 pp. Type: Book. Jul 22 2009

  90. The ethics of computer games. Sicart M., The MIT Press, Cambridge, MA, 2009. 280 pp. Type: Book. Jul 1 2009

  91. Everquest, community, and social networks in a virtual game world: exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world. Otto R., VDM Verlag, Saarbrücken, Germany, 2008. 172 pp. Type: Book. Mar 16 2009

  92. Flow and immersion in first-person shooters: measuring the player’s gameplay experience. Nacke L., Lindley C. Future Play 2008 (Proceedings of the 2008 Conference on Future Play, Toronto, Ontario, Canada, Nov 3-5, 2008) 81-88, 2008. Type: Proceedings. Mar 10 2009

  93. When worlds collide: developing game-design partnerships in universities. Lynch M., Tunstall R. Simulation and Gaming 39(3): 379-398, 2008. Type: Article. Dec 17 2008

  94. Social networking and digital gaming media convergence: classification and its consequences for appropriation. Griffiths M., Light B. Information Systems Frontiers 10(4): 447-459, 2008. Type: Article. Nov 21 2008

  95. Using animation to support the teaching of computer game development techniques. Taylor M., Pountney D., Baskett M. Computers & Education 50(4): 1258-1268, 2008. Type: Article. Oct 15 2008

  96. Digital culture, play, and identity: a World of Warcraft reader. Corneliussen H., Rettberg J., Corneliussen H., Rettberg J., The MIT Press, 2008. 304 pp. Type: Book. Sep 25 2008

  97. Transactions on edutainment I. Pan Z., Cheok A., Mller W., Rhalibi A., Springer Publishing Company, Incorporated, 2008. 305 pp. Type: Book. Sep 22 2008

  98. This gaming life: travels in three cities. Rossignol J., Digital Culture Books - Imprint of: The University of Michigan Press, Ann Arbor, MI, 2008. 224 pp. Type: Book. Aug 21 2008

  99. My avatar, my self: virtual harm and attachment. Wolfendale J. Ethics and Information Technology 9(2): 111-119, 2007. Type: Article. Jul 31 2008

  100. Immersive virtual video game play and presence: influences on aggressive feelings and behavior. Persky S., Blascovich J. Presence: Teleoperators and Virtual Environments 17(1): 57-72, 2008. Type: Article. Jul 9 2008

  101. Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling. Nova N., Wehrle T., Goslin J., Bourquin Y., Dillenbourg P. Multimedia Tools and Applications 32(2): 161-183, 2007. Type: Article. Jun 11 2008

  102. Emotional requirements. Callele D., Neufeld E., Schneider K. IEEE Software 25(1): 43-45, 2008. Type: Article. Apr 24 2008

  103. Towards an ethics of video gaming. Tavinor G. Future play (Proceedings of the 2007 Conference on Future Play, Toronto, Canada, Nov 14-17, 2007) 1-8, 2007. Type: Proceedings. Feb 28 2008

  104. Computers as ethical artifacts. Ensmenger N. IEEE Annals of the History of Computing 29(3): 88-87, 2007. Type: Article. Feb 8 2008

  105. The status of machine ethics: a report from the AAAI Symposium. Anderson M., Anderson S. Minds and Machines 17(1): 1-10, 2007. Type: Article. Jan 16 2008

  106. Decision support for ethical problem solving: a multi-agent approach. Robbins R., Wallace W. Decision Support Systems 43(4): 1571-1587, 2007. Type: Article. Jan 15 2008

  107. Value scenarios: a technique for envisioning systemic effects of new technologies. Nathan L., Klasnja P., Friedman B. Human factors in computing systems (CHI ’07 Extended Abstracts on Human Factors in Computing Systems, San Jose, CA, 2585-2590, 2007. Type: Proceedings. Jun 14 2007

  108. Four challenges for a theory of informational privacy. Floridi L. Ethics and Information Technology 8(3): 109-119, 2006. Type: Article. Mar 22 2007

  109. Information ethics as information ecology: connecting Frankl’s thought and fundamental informatics. Takenouchi T. Ethics and Information Technology 8(4): 187-193, 2006. Type: Article, Reviews: (2 of 2). Mar 13 2007

  110. The logic of Searle’s Chinese room argument. Damper R. Minds and Machines 16(2): 163-183, 2006. Type: Article. Jan 31 2007

  111. A uniform code of ethics: business and IT professional ethics. Payne D., Landry B. Communications of the ACM 49(11): 81-84, 2006. Type: Article. Dec 21 2006

  112. The ontological interpretation of informational privacy. Floridi L. Ethics and Information Technology 7(4): 185-200, 2005. Type: Article, Reviews: (2 of 2). Nov 21 2006

  113. Artificial morality: top-down, bottom-up, and hybrid approaches. Allen C., Smit I., Wallach W. Ethics and Information Technology 7(3): 149-155, 2005. Type: Article. Nov 16 2006

  114. Why we need better ethics for emerging technologies. Moor J. Ethics and Information Technology 7(3): 111-119, 2005. Type: Article. Oct 6 2006

  115. Incorporating an ethical perspective into problem formulation: implications for decision support systems design. Chae B., Paradice D., Courtney J., Cagle C. Decision Support Systems 40(2): 197-212, 2005. Type: Article. Sep 11 2006

  116. A dialogue on responsibility, moral agency, and IT systems. Johnson D., Miller K. Applied computing (Proceedings of the 2006 ACM Symposium on Applied Computing, Dijon, France, Apr 23-27, 2006) 272-276, 2006. Type: Proceedings, Reviews: (2 of 2). Aug 11 2006

  117. Disclosive ethics and information technology: disclosing facial recognition systems. Introna L. Ethics and Information Technology 7(2): 75-86, 2005. Type: Article. Jun 30 2006

  118. Introduction: machine learning as philosophy of science. Korb K. Minds and Machines 14(4): 433-440, 2004. Type: Article. Jun 2 2006

  119. The epistemology and ontology of human-computer interaction. Brey P. Minds and Machines 15(3-4): 383-398, 2005. Type: Article. May 22 2006

  120. The unofficial guide to ethical hacking (2nd ed.) Fadia A., Course Technology Press, Boston, MA, 2005. 864 pp. Type: Book. Dec 20 2005

  121. Computation and Intentionality: A Recipe for Epistemic Impasse. Shani I. Minds and Machines 15(2): 207-228, 2005. Type: Article. Nov 9 2005

  122. Logical database design principles. Garmany J., Kelly L., Auerbach Publications, Boston, MA, 2004. 200 pp. Type: Book. Oct 27 2005

  123. Information, ethics, and computers: the problem of autonomous moral agents. Carsten Stahl B. Minds and Machines 14(1): 67-83, 2004. Type: Article. Jul 25 2005

  124. What a machine should know about philosophical problems? Airaksinen T. Soft Computing 8(10): 650-656, 2004. Type: Article. Jun 1 2005

  125. The role of ontologies in autonomic computing systems. Stojanovic L., Schneider J., Maedche A., Libischer S., Studer R., Lumpp T., Abecker A., Breiter G., Dinger J. IBM Systems Journal 43(3): 598-616, 2004. Type: Article. Jan 31 2005

  126. Organizing structured Web sources by query schemas: a clustering approach. He B., Tao T., Chang K. Information and knowledge management (Proceedings of the Thirteenth ACM Conference on Information and Knowledge Management, Washington, D.C, USA, Nov 8-13, 2004) 22-31, 2004. Type: Proceedings. Dec 20 2004

  127. Imperfect causality. Mazlack L. Fundamenta Informaticae 59(2-3): 191-201, 2004. Type: Article. Sep 16 2004

  128. Epistemic value theory and information ethics. Fallis D. Minds and Machines 14(1): 101-117, 2004. Type: Article. Aug 6 2004

  129. Machines who think: a personal inquiry into the history and prospects of artificial intelligence. McCorduck P., A. K. Peters, Ltd., Natick, MA, 2004. 600 pp. Type: Book. Jun 24 2004

  130. On improved projection techniques to support visual exploration of multidimensional data sets. Tejada E., Minghim R., Nonato L. Information Visualization 2(4): 218-231, 2003. Type: Article. Jun 9 2004

  131. Analyzing and mining ordered information tables. Sai Y., Yao Y. Journal of Computer Science and Technology 18(6): 771-779, 2003. Type: Article. Apr 22 2004

  132. Measuring the performance of electronic government services. Steyaert J. Information and Management 41(3): 369-375, 2004. Type: Article. Mar 26 2004

  133. Is child internet access a questionable risk? Shoniregun C., Anderson A. Ubiquity 4(29): 1-1, 2003. Type: Article. Mar 17 2004

  134. The concept of contingency beyond "It depends": illustrations from IS research stream. Umanath N. Information and Management 40(6): 551-562, 2003. Type: Article. Jan 9 2004

  135. The perils of data misreporting. Lorence D. Communications of the ACM 46(11): 85-88, 2003. Type: Article. Dec 3 2003

  136. Ethical and social issues in the information age. Kizza J., Springer-Verlag New York, Inc., Secaucus, NJ, 2002. 232 pp. Type: Book. May 6 2003

  137. Computer monitoring: benefits and pitfalls facing management. Ariss S. Information and Management 39(7): 553-558, 2002. Type: Article. Feb 25 2003

  138. The ethical attitudes of information systems professionals: outcomes of an initial survey. Prior M., Rogerson S., Fairweather B. Telematics and Informatics 19(1): 21-36, 2002. Type: Article. Jan 24 2003

  139. Cookies and Web browser design: toward realizing informed consent online. Millett L., Friedman B., Felten E. Human factors in computing systems (Proceedings of the SIGCHI conference, Seattle, Washington, United States, 46-52, 2001. Type: Proceedings. Dec 1 2001

  140. Making ethical decisions. Kreie J., Cronan T. Communications of the ACM 43(12): 66-71, 2000. Type: Article. Apr 1 2001

  141. Toward an ethics of persuasive technology. Berdichevsky D., Neuenschwander E. Communications of the ACM 42(5): 51-58, 1999. Type: Article. Aug 1 1999

  142. How men and women view ethics. Kreie J., Cronan T. Communications of the ACM 41(9): 70-76, 1998. Type: Article. Dec 1 1998

  143. Software engineering code of ethics. Gotterbarn D., Miller K. (ed), Rogerson S. Communications of the ACM 40(11): 110-118, 1997. Type: Article. May 1 1998

  144. Morality and machines. Edgar S., 1997.Type: Book. Oct 1 1997

  145. A professional’s guide to systems analysis (2nd ed.). Modell M., McGraw-Hill, Inc., Hightstown, NJ, 1996.Type: Book. May 1 1997

  146. How we profess: the ethical systems analyst. Wood-Harper A., Corder S., Wood J., Watson H. Communications of the ACM 39(3): 69-77, 1996. Type: Article. Oct 1 1996

  147. Systems analysis techniques. Robinson B., Prior M., International Thomson Computer Press, Boston, MA, 1995.Type: Book. Sep 1 1996

  148. Project management for the 21st century. Lientz B., Rea K., Academic Press Prof., Inc., San Diego, CA, 1995.Type: Book. Aug 1 1996

  149. Building multimedia performance support systems. Reynolds A., Araya R., McGraw-Hill, Inc., New York, NY, 1995.Type: Book. May 1 1996

  150. Developing client/server systems using Sybase SQL Server System 10. Purba S., Wiley-QED Publishing, Somerset, NJ, 1995.Type: Book. Apr 1 1996

  151. Computer ethics. Forester T. (ed), Morrison P., MIT Press, Cambridge, MA, 1993.Type: Book. Dec 1 1994

  152. The information game. Brown G., Humanities Press International Inc., Atlantic Highlands, NJ, 1990.Type: Book. Dec 1 1994

  153. Social issues in computing. Huff C., Finholt T., McGraw-Hill, Inc., New York, NY, 1994.Type: Book. Dec 1 1994

  154. Controlling technology (2nd ed.). Unger S., John Wiley & Sons, Inc., New York, NY, 1993.Type: Book. Dec 1 1994

  155. Computer ethics (2nd ed.). Johnson D. (ed), Prentice-Hall, Inc., Upper Saddle River, NJ, 1994.Type: Book.Dec 1 1994

  156. Critical issues in information systems research. R. J. J. (ed), Hirschheim R. (ed), John Wiley & Sons, Inc., New York, NY, 1987.Type: Book. Feb 1 1994

  157. The information systems research challenge (vol. III). Kraemer K. (ed), Harvard University Graduate School of Business Administration, Boulder, CO, 1991.Type: Book. Feb 1 1994

  158. Challenges and strategies for research in systems development. Cotterman W. (ed), Senn J., John Wiley & Sons, Inc., New York, NY, 1992.Type: Book. Feb 1 1994

  159. Research methods in information systems. Mumford E., Hirschheim R. (ed), Fitzgerald G., Wood-Harper A., North-Holland Publishing Co., Amsterdam, The Netherlands, 1985.Type: Book. Feb 1 1994

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  161. Distributed object-oriented data-systems design. Andleigh P., Gretzinger M., Prentice-Hall, Inc., Upper Saddle River, NJ, 1992.Type: Book. Sep 1 1993

  162. A guide to Sybase and the SQL server. McGoveran D., Date C., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1992.Type: Book. Jul 1 1993

  163. Evaluating decision support and expert systems. Adelman L., Wiley-Interscience, New York, NY, 1992.Type: Book. Dec 1 1992

  164. Learning SQL, Prentice-Hall, Inc., Upper Saddle River, NJ, 1991.Type: Book. Jun 1 1992

  165. Database modeling and design: the entity-relationship approach. Teorey T., Morgan Kaufmann Publishers Inc., San Francisco, CA, 1990.Type: Book. Jun 1 1992

  166. Object-oriented systems analysis: modeling the world in data. Shlaer S., Mellor S., Yourdon Press, Upper Saddle River, NJ, 1988.Type: Book. Jun 1 1992

  167. Fundamentals of data normalization. Dutka A., Hansen H., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1989.Type: Book. Jun 1 1992

  168. Conceptual schema and relational database design: a fact oriented approach. Nijssen G., Halpin T. (ed), Prentice-Hall, Inc., Upper Saddle River, NJ, 1989.Type: Book. Jun 1 1992

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  170. An introduction to database systems: vol. 1 (5th ed.) Date C., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1990.Type: Book. Nov 1 1990

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  172. The practical SQL handbook. Emerson S., Darnovsky M., Bowman J., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1989.Type: Book. Apr 1 1990

  173. SQL spoken here. Sayles J., QED Information Sciences, Inc., Wellesley, MA, 1989.Type: Book. Apr 1 1990

  174. The database experts’ guide to SQL. Lusardi F., Intertext Pubs./McGraw-Hill Book Co., New York, NY, 1988.Type: Book. Apr 1 1990

  175. A visual introduction to SQL. J. Harvey J., Chappell D., John Wiley & Sons, Inc., New York, NY, 1989.Type: Book. Apr 1 1990

  176. Introduction to SQL. van der Lans R., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1988.Type: Book. Apr 1 1990

  177. A guide to the SQL standard (2nd ed.). Date C., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1989.Type: Book. Apr 1 1990

  178. Database experts’ guide to Database 2. Larson B., Intertext Educational Publishers, Scranton, PA, 1988.Type: Book. Oct 1 1989

  179. Executive support systems: the emergence of top management computer use. Rockart J. (ed), De Long D., Dow Jones-Irwin, New York, NY, 1988.Type: Book. Oct 1 1989

  180. DB2: design and development guide. Wiorkowski G. (ed), Kull D., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1988.Type: Book. Oct 1 1989

  181. DB2: the complete guide to implementation and use. Jeff D. J., QED Information Sciences, Inc., Wellesley, MA, 1988.Type: Book. Oct 1 1989

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  183. Optimizing performance in DB2 software. Inmon W., Prentice-Hall, Inc., Upper Saddle River, NJ, 1988.Type: Book. Oct 1 1989

  184. Computational philosophy of science. Thagard P., MIT Press, Cambridge, MA, 1988.Type: Book. Feb 1 1989

  185. Fuzzy functional dependencies and lossless join decomposition of fuzzy relational database systems. Raju K., Majumdar A. ACM Transactions on Database Systems 13(2): 129-166, 1988. Type: Article. Nov 1 1988

  186. A guide to commercial artificial intelligence: fundamentals and real-world applications. Rauch-Hindin W., Prentice-Hall, Inc., Upper Saddle River, NJ, 1988.Type: Book. Aug 1 1988

  187. Understanding computers and cognition. Winograd T. (ed), Flores F. (ed), Ablex Publishing Corp., Norwood, NJ, 1985.Type: Book. Jan 1 1988

  188. Logic for problem-solving. Kowalski R., North-Holland Publishing Co., Amsterdam, The Netherlands, 1986. 288 pp. Type: Book. Oct 1 1987

  189. Programming in Prolog (2nd ed.). Clocksin W., Mellish C., Springer-Verlag New York, Inc., New York, NY, 1984. 297 pp. Type: Book, Reviews: (2 of 2). Oct 1 1987

  190. The art of Prolog: advanced programming techniques. Sterling L. (ed), Shapiro E. (ed), MIT Press, Cambridge, MA, 1986.Type: Book. Oct 1 1987

  191. Prolog programming: applications for database systems, expert systems, and natural language systems. Marcus C., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1986.Type: Book. Oct 1 1987

  192. Knowledge systems and Prolog: a logical approach to expert systems and natural language processing. Walker A., McCord M., Sowa J., Wilson W., Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1986.Type: Book. Oct 1 1987

  193. Computer decision support for senior managers: encouraging exploration. Smithin T., Eden C. International Journal of Man-Machine Studies 25(2): 139-152, 1986. Type: Article. Aug 1 1987

  194. Fourth and fifth generation programming languages. Vol. 1: integrated software, database languages, and expert systems. Chorafas D., McGraw-Hill, Inc., New York, NY, 1986.Type: Book. May 1 1987

  195. How we know. Shafto M. (ed), Harper&Row Publishers, Inc., New York, NY, 1985.Type: Book. Mar 1 1987

  196. Expert systems--a practical introduction. Sell P., John Wiley & Sons, Inc., New York, NY, 1985.Type: Book. Nov 1 1986

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  198. Expert systems: artificial intelligence in business. Harmon P., King D., John Wiley & Sons, Inc., New York, NY, 1985.Type: Book. Nov 1 1986

  199. Building your first expert system using Micro-PS. Nagy T., Gault D., Nagy M., Ashton-Tate Books, Torrance, CA, 1985.Type: Book. Nov 1 1986

  200. Building expert systems. Hayes-Roth F., Waterman D., Lenat D., Addison-Wesley Longman Publishing Co, Inc., Boston, MA, 1983. 350 pp. Type: Book. Nov 1 1986

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  202. Artificial intelligence in business, science, and industry. Vol. II: applications. Rauch-Hindin W., Prentice-Hall, Inc., Upper Saddle River, NJ, 1985.Type: Book. Jul 1 1986

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  204. Data systems and management: an introduction to systems analysis and design (3rd Ed.). Kindred A., Prentice-Hall, Inc., Upper Saddle River, NJ, 1985.Type: Book. Sep 1 1985

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